Showing posts with label Space Marines. Show all posts
Showing posts with label Space Marines. Show all posts

Friday, March 04, 2016

Imperial Fists: Woah...That's Heavy...

Over the last few days we've been looking at my work in progress on my Imperial Fists first Tactical Squad. We've looked at the squad as a whole, the Sgt, and the Special Weapons.

To round out this squad, I also magnetized the heavy weapon marine. This time I magnetized both arms so I could let him carry the missile launcher and the heavy bolter, which utilize different left arms.

I considered magnetizing the backpack, but opted not to for simplicity, and to give it a bit of a different look when he's got the heavy bolter. 


 
Having both arms magnetized provides even greater flexibility, as I can equip the model with the cupped left hand to hold special weapons instead of heavy weapons.




The special weapon marines can also be equipped with the heavy weapons, giving your squad further versatility.


Alternately, you could equip the marine with magnetized pistols and close combat weapons of any variety to create an ad hoc squad leader for times you want to select smaller 5 man teams. At this time, I've not built any other Sgt. upgrade arms to demonstrate, but will be looking at that as a future upgrade.
In the future, I'll discuss how I magnetized the miniatures to allow for greatest compatibility, and thus flexibility. Stay tuned!

Thursday, March 03, 2016

Imperial Fists: Well, Isn't That Special!

Over the last couple of days we've been looking at my new Imperial Fists Tactical Squad, work in progress. I've already mentioned that the squad has been magnetized for optimal use of the special and heavy weapons, and to give me the best bang for my buck when it comes to army selection.

Yesterday we looked at the squad Sgt, and how with a single magnetized arm, it provides a lot of diversity in terms of swapping out wargear.

Today we look at the Special Weapon toting marine.

Again, only a single magnet was installed in the torso, for the gun arm. The left arm was glued in place in a suitably pleasing pose.

Yet with only his gun arm magnetized, he can still be equipped with a large variety of guns.





Plus, even though his right arm is glued on, he can still do double duty with a heavy bolter.



Having this kind of flexibility allows for a much more diverse selection of army lists, where you can easily swap arms to create smaller five man squads with a special or heavy weapon, but not have to invest in additional miniatures or significantly more paint time, as all you have to paint are the contents of a single kit.

Next time, we'll have a look at the Heavy Weapon marine.

Links:
Games Workshop

Tuesday, March 01, 2016

New Year, New Army! Horus Heresy Imperial Fists

Well, it's March 1st, and we are well into the year, so I thought I'd at least better announce my plans for this year.

Along with other projects I have on the go, I'm going to be doing a slow burn build of an Imperial Fists army for the Forge World Horus Heresy rules. To start, I'll be building and painting a complete Horus Heresy Betrayal at Calth set. This will give me a good foundation for the army with the Commander, Chaplain, Cataphractii Terminator squad, Contemptor Dreadnought, and three Tactical squads.

So far I've built the first squad up as a Veteran Tactical Squad. I chose this configuration because it will allow me to play both 30K and 40K, and with the added flexibility of magnetization, I'll be able to field the unit with a diverse selection of options, or as a generic Tactical Squad per the Horus Heresy rules.

Sgt. with power fist and plasma pistol leads his squad who tote a meltagun and heavy bolter.


Stay tuned for progress updates, as well as a deeper look at the interchangeable options and flexibility of the squad that comes with magnetization.


Links:
Games Workshop
Forge World



Saturday, April 18, 2015

Minotaurs Space Marines Part 9: Raining Cows!

Hi, everybody. It's been a while since you saw an update on my Minotaurs. Due to time constraints and other circumstances, I shifted gears from that as a full time project, and it's now a side project that I'm working on in dribs and drabs. Even so, I haven't done anything with it in months. Until this week, that is.

Some time during the summer of 2014' a friend and I did a trade, out of which I received a pretty rough Forgeworld Dreadnought Drop Pod. It was in pretty bad shape having been assembled and disassembled, because of how bad the casting was, and poor fitting parts. But I knew with pinning, bending, and extra plasticard I could get it back up to snuff, so took it off his hands, to his relief.

There were two major issues with it. The first being the fins are too thin, resulting in 2-3 mm clearance in mounting the slots. I fixed this by shimming the fins with plasticard, which gave a nice solid gluing surface, and made the structure much more rigid. I also pinned all the joints to ensure extra strength, which really helped. This worked well, and the only issue that remains as a result is a tell tale gap when the doors are closed.

The second issue was that the floor plate was too thin. This was clearly a result of it going concave when it was casted due to too little resin being used, then the lip being sanded down too much by ForgeWorld to make it flat. This is what frustrated my friend as he complained about the doors not working when it was glued together. This was because there wasn't enough room in the hinge openings, causing the doors to physically bind. It also forced the doors upward by 3mm, leaving an unsightly gap at the bottom.

I fixed this by building up the thickness of the floor plate bottom using some 3mm thick sprue, which I carved and shaped to match the corners of the floor plate. The angle of the sprue sides was also a decent match for the taper of the floor. Finally, as part of the original owner's build attempts (I'm the third owner), the thruster base plate had been roughly carved/gouged in an attempt to make clearance for the hinges, but that didn't work, and made things worse due to poor fit and alignment. I hid that damage by running a band of plasticard around the top of the base, on the door sides. This squared up the edges and gave a better glue surface and alignment.

As as a result of these, and after about four hours of work I now have a pretty solid Dreadnought Drop Pod. The doors sit flush on the floor, and open and close easily.

The only issue now is the gap, which won't matter much when the doors are open.... Though I am considering fixing the gaps by adding plasticard, it really will have a declining rate of return, so probably won't bother. There are still a couple of blemishes that need cleaning and filling, and the main thruster needs to be heated and made round, but otherwise I am happy with the build, as I've always wanted one!

I didn't take any WIP shots ( I was too into it, and find interrupting for progress photos kills my progress), but here are some pics of it assembled.

Here it is with the doors closed. The door seals are visible due to the gap.

Directly below the door, you can see the strip of plasticard I used to hide the carved section, and rebuild the thruster plate. You can also see the grey plastic sprue I used on the bottom of the floor plate to give the door the correct clearance to open/close, and sit flush on the floor.

Top Tip: The empty Coke Zero bottle is a toy for my dog when he bugs me while I'm working on something delicate (especially to distract him from stealing my project - true story). For some reason empty plastic bottles are his favourite toy ever.



The doors all open and close nice and smoothly. You can see the gaps in this picture easily. Those doors are fully shut. Lots of work to fill if I decide to do it, as I'll either need to fill the gaps with plasticard, then add new sliding bolt detail, or use green stuff and sculpt in the detail. I could cheat it, and just put the plasticard on the front of the door to hide the gaps, but if I am going to do it, I want to do it to as high a standard as I can.



Top Tip: Keep shrink wrap from your packages (pictured in background). You can use it to blot up excess super glue, or to clean the tip of your superglue bottle.


Finally, this picture shows all the doors deployed. You can see in this picture, the door gaps are irrelevant with the petals open.


Links:
ForgeWorld
Games Workshop

Monday, July 21, 2014

Minotaurs Space Marines Part 8: An Inside Look

Astronomi-con is in less than a week and I've hit the critical point where I had to decide what to do in terms of armies.

Right now I could finish this army if I pull a lot of late nights and force it, but I've decided I'm not going to force it because I'm never happy when I do, and then I'll be grumpy going into the tournament, and I just want to enjoy the experience.

So, while I didn't get the army done for this year's Astronomi-con Toronto, it's well on its way, and it will be done this year, which was my ultimate goal anyway!

I'll keep posting updates here, but for now I'm focussing on getting my backup plan into action. I have a few things to do for that, like make the army list, make a new display board, fix some damaged minis and finish off some work that I've put off on one or two units.

In the meantime, here are some progress shots of the Stormraven interior.

Here's a pile of interior bits for the Stormraven and two Rhinos.

Here they've been primed with Vallejo Surface Primer - Light Grey, then preshaded using Vallejo Surface Primer - Black. Over this I did a lot of light coats of Minitaire - Light Grey. These are thin coats so that the preshading shows through, to create the feel of depth on the panel lines and the corners and other details of the model. I added several layers of this colour, then finally did a very light layer of Minitaire - White to give it a little pop. I went with the light blue grey interior as it will create a nice contrast to the warmer golds and reds of the main army, both in colour and brightness. Plus, being brighter will help the interior details actually be more visible inside the unlit vehicles.



Next are a few pictures of some detail added to the Stormraven interior displays and controls. I've gone for a monochromatic green look on the screens, which his a traditional screen colour for 40K. Again this contrasts well with the gold and reds that will be used on the marines, plus it makes for some nice object source lighting on the interior. I've yet to pick out the panel buttons, and will also be adding a couple of other indicator lights here and there. These are still very much works in progress.





 Next up is a Rhino interior.

Of course for consistency I'm using the same control panel colours throughout, adding monochromatic text and graphics on the radar screen as well as the information panels.



You can see here how bright the interior will be with the hatches open, to reveal the detail. If this were a darker colour, it wouldn't pop quite as much, and some of the detail wouldn't be as easily seen.




Both Rhinos are effectively the same, with minor variation in the screen details to reflect them being in different active locations, and with different crew, mission parameters, etc.

I'll be cleaning up the stray paint strokes here and there. I'll also be adding more colour with some different signal and button lights.

Also, don't worry about the bright scorpion green splotches... that was due to a dispensing accident where the paint nozzle had dried and, when I squeezed the bottle, it exploded and got all over everything... Annoying, but as you can see, I've already started doing some chipping. Those are areas where the green paint splattered, so I'm starting there first, with focussed chipping, and then going to add more with a more random sponging around the high traffic/use spots.

Links:
Astronomi-Con
Games Workshop

Monday, June 30, 2014

Minotaurs Space Marines Part 7: When Cows Fly

As you may know, I’m working on my Minotaurs army to bring to Astronomi-con in July this year. I’ve been worried about being unable to finish the army due to lack of time, so I’m attacking the rest of the build with gusto, and happy to say that some more work is done!

That pile of boxes that I had sitting on my desk in a previous post (2 razorbacks, 2 tactical squads, Sternguard squad, Storm Raven, Hekaton Aiakos Contemptor Dread, Chaplain Enkomi, and Master Moloc) is now gone and has been mostly built. Everything is in sub-assemblies ready for priming and painting interiors on the vehicles and hard to reach places.

The most recent thing that I’ve been working on is to convert the Stormraven Gunship.

I've always felt it's a diamond in the rough, and that with the correction of a couple of poor design choices, it would look quite nice.

Forgeworld have shown that it can definitely look really nice with some work. So I chose to make those corrections. As a challenge to myself, I've decided to try to use as much of the kit as possible, with minimal bits from other kits.

First, I had to correct the turret. This is, in my opinion, the worst problem with this model. The turret has nothing in common with the Space Marine design aesthetic, and looks like a wart on the top of the gunship.

To correct his, I've converted it with two basic bits to make it look more like a machine spirit controlled gun turret that is more in line with the established Space Marine Aesthetic. I chopped the turret armour up, keeping the front piece, and the axle covers intact. I glued this on to the top mounting ring, which had the rear nub cut off. I then took the armour plate from a Razorback turret, and mounted on the front.




I got the Space Marine targeting bit from the Command Tank upgrade sprue, cleaned off the rectangular nib on the top, and then glued it onto the servitor hip joint on the bottom turret ring. With the lenses facing to the rear of the turret.

Once dry I then just snap the top half onto the bottom half, with the axle in between. This can be magnetized for easy swapping of weapons. I just need to glue the weapons onto some brass or plastic rod, and can easily use every turret combination.


I need to clean it up a bit, and remove the top nib, and am going to add some additional detail to the bottom to make it look finished on the interior. But so far I'm satisfied with it.

Next up... The air intake with tiny exhaust nozzle makes it look hunch backed, and I think was added as an afterthought to try to hide the turret wart and blend it with the tail, which is too stubby, and the design flow is defeated by the opposing rake of the lift surface angles. So I will be eliminating the intake as a design element completely, and then remodelling the tail.

Here's a quick look at the gunship with the new turret.








And finally a quick dry fit snap shot showing how the tail will finally be positioned.



I will need to do a bit of plasticard work and such to properly attach and detail it, but in my opinion it's far superior.

However, before I can do that, I actually have to paint the interior so that I can finish the hull assembly, so off to the air brush next.

Stay tuned!

Links:
Astronomi-con
ForgeWorld
Games Workshop

Wednesday, June 04, 2014

Minotaurs Space Marines Part 6: Rhino Bull Rush!

Found a spare hour to build tonight, and decided to put together the two Rhinos from the Razorback kits.

They are mostly assembled, with some components left off for ease of painting, and to paint the interiors. The Razorback turret for one is earmarked for another part of this army, and the other turret will probably be built for one of the Rhinos to be swappable and therefore can pull double duty. I'm thinking of a future razorback with assault cannons or some anti-armour guns, carrying a Devastator Squad...



Links:
Games Workshop

Minotaurs Space Marines Part 5: Pile it On!

Apparently I'm a sucker for punishment, and seem to thrive under pressure...either that or I'm an idiot, but I always seem to end up blitz painting my armies, usually with a very short amount of time before I plan to unveil them...so why should this be any exception?

I've pretty much realised that now is the crunch time. I would prefer to finish this army in time for the big day, and avoid Plan B, which will also involve some additional work, so I've built a stack of stuff that I have to build to visualize the work ahead.

Here's what I've yet to do.

1 x Chapter Master Asterion Moloc
1 x Stormraven
2 x Razorback/Rhino
1 x Command Squad made from the Sternguard squad
1 x Tactical Squad made from all the stuff in the bits bin, which I'd clipped and sorted from last month's pile
Plus loads of forgeworld bits on the top of the pile.

This army is actually going to be quite compact.

Hopefully I'll be able to get it finished on time for Astronomi-Con Toronto, on the last weekend of July.

Here's a picture showing the pile of what I have to build. Wow. I actually just put a dent in my wall of product!




I haven't decided the order of the build, or painting, but I'll probably blitz build it all first, then get painting. Like I said. I hope I can get these done on time. But in case I don't, as mentioned above, I do have a Plan B!

Wish me luck.

Links:
Astronomi-Con
Games Workshop

Monday, June 02, 2014

Minotaurs Space Marines Part 4: Hekaton Aiakos

May has been a busy month for me, but I've kept pushing.

At the beginning of May, I knew my schedule would be very full, but with time ticking away, and all the other issues delaying me so much, I figure I'll have to step it up, working on multiple units, so that I can get it all together for detail work with time to spare before Astronomi-Con, which date had not yet been announced, so it was important to try to get more accomplished.

My primary objective was to build and paint the contemptor, Hekaton Aiakos. As a secondary objective, I wanted to at least start to build the second tactical squad, though that's more a task for June.


I will probably be blitz building the rest of the army for June as well since my deadline is looming, as they have announced the date for the last weekend of July. To complicate my life, I'm also trying to get the house ready for sale and may not be able to hobby much when we list it as I'll have most of that stuff packed away to show the house...

Despite all that extra work, which really has interrupted my painting time (including commissions, which I've stopped taking for a few months now) I'm making progress. Slow but sure!

Here's Hekaton Aiakos in early paint. I'm still working on him, as this coat is only the first thin coat of gold, and there's more to do.

He's posed to be lunging forward with fist raised to punch something, and plasma cannon ripping off some shots.


I'm trying a different paint now, as I was hoping to speed up the process by using an airbrush to do the base coat. So I thought I would give the Minitaire Old Gold a try. It's got a more yellowy brass look, but I'm finding it's not as bright. Possibly because this is only the first coat, and it's on a white/black preshade primer. Notice where the white shows through it looks more blotchy, but it looks more solid where the black is prevalent.

Based on my trials, the Vallejo Liquid Gold covers the white undercoat well. This....not so much. Plus I find it's difficult to shoot through my airbrush. I think I may need to up-size the nozzle.

I'm happy to be making some progress. Just frustrated with how slow everything is going, and how many problems I've been having with this project. I haven't had this much difficulty painting a project due to paints since I first started painting...grr... makes me feel like a novice...

On a brighter side, I have also made progress with assembly, and finalizing my army list. I expect I can have the assembly mostly complete in a week or two, though the realities of life are making me look at plan B for my Astro Army.

Links:
Astronomi-Con
Minitaire Paints
Forgeworld
Games Workshop
Vallejo Paints

Sunday, June 01, 2014

Minotaurs Space Marines Part 2: Painting Bullsh.... Ehrm... Adventures in Painting Liquid Gold

Well, in my first post, talking about my new Minotaurs Space Marine army, I mentioned that I was going to try using the Vallejo Liquid Gold for this project because I've heard many awesome things about the quality of the finish...

I also heard many horror stories... but thought how bad could it actually be? I won't have any issues with this. I've got the right stuff, and the experience...

How could I be so wrong?

Initial paint trials utterly failed. I had a paint catastrophe and just could't get the Liquid Gold to work right. It clumped in the palette, would not mix properly with the alcohol I used to thin it, didn't ahere properly, or coat properly, and just made the miniature look like crap...

Here's a picture of a pile of Bullsh... Thankfully it's only a test miniature.


Release the Bulls! Minotaurs Space Marines

Hey all.

Well, it's time for me to come out of hiding and show you what I'm working on now. It's been a slow go with all of Real Life's interruptions, but I'm making some progress.

After much discussion with my friend Dave about our mutual interest in the Badab War books and making new armies from those books, this year I'm working on a Minotaurs army for Warhammer 40K. Though it's been a long time in the planning and acquisition stage in terms of finding just the right bits, and getting the right Forge World models, this is a new army I'm starting, and hoping to actually have 1500 points done by the end of July for the 2014 Astronomi-Con Toronto tournament.

Tuesday, March 27, 2012

Forge World New Release: Tartaros Terminator Armour

Another day, another new Forge World release.

Tartaros Pattern Terminator Armour
with power fist and twin linked/ storm bolter.
Today Forge World announced a new pattern of Tactical Dreadnought Armour,

Saturday, September 24, 2011

Forgeworld New Release: Mk1c Deimos Pattern Rhino

Forgeworld are at it yet again. This week's Forgeworld Newsletter saw the announcement of some more excellent models that will be available for pre-order at Games Day UK 2011. Most noteably is the addition of the Rhino Mk1c Deimos Pattern Rhino.

Mk1c Deimos Pattern Rhino


This, along with the new Mk1 Land Raider that I blogged about last week brings the "old school" of 40K Space Marines one step closer to completion.

At this rate, Forgeworld looks like it's on track to actually do a Mk1 Predator, as I suggested they might do in that previous post.

So far, I'm really liking all the retro projects they are doing for Space Marines, and look forward to see what they do next.

Links:
Games Workshop
Forgeworld

Copyright Notice: Original photos and images used for this article are owned and copyright by GamesWorkshop PLC, and used without permission, for the express purposes of distributing hobby news, freely promoting the hobby, and the free exchange of hobby related ideas. No challenge is intended.

Thursday, June 02, 2011

Digital 40K: And Now For Something Fun

Remember in the late 80s early 90s when game consoles were 8 and 16 bit machines, the advent of the game Contra, and just how fun a scrolling shooter could be with some upbeat digital music with a fast tempo that kept your eyes and fingers twitching at dizzying and ever increasing speeds? Well, it looks like the guys at THQ took inspiration from games like that and have come out with KILL TEAM!


KILL TEAM looks like it's designed for several systems and should be available in July on the XBox 360 Arcade for about 800 Xbox Live points.

Check out the trailer for some reminiscing with a 40K flavour, and for those of you young'uns who have idea what Contra was, imagine this frantic pace, but on a flat 2d scroller.

Watch to the end if you have any interest in the new "Space Marine" game from THQ as purchase of this game will score you an extra for the Space Marines game.